How does Virtual Reality and Gambling intersect?
Virtual Reality potentially has applications in fields as varied as entertainment to space training at NASA, and steps are being made to integrate VR into the gambling industry as well.
People made a move from physical casinos to online/mobile betting due to the convenience but after this shift, there has been some criticism that the social aspect of gambling has been removed.
Now, VR has the potential to bring back the social setting along with the convenience of placing bets from the comfort of one’s living room to gambling enthusiasts around the world.
Although still in its infancy, Oculus Rift and SlotsMillion have come together to create a Virtual Casino and the application is expected to contain a sizeable 40 games to choose from.
How does Virtual Casino work?
Basically, once the player puts the VR glasses on, they enter an alternative world and will be interacting with the environment through a screen via a controller in their hands.
Virtual Casinos which can be found with websites like onlinecasinokung.com in particular, a player find themselves in a setting which is very similar to a physical casino and they can move around various slot machines, bars, lounges etc… and select the game they want to play.
While developments are still in the works, it is believed that designers are planning to create an environment where they will be able to interact with other human players in the same Virtual casino and immerse themselves in a social experience as well, which is missing in online gamling at the moment.
Sports betting and VR?
Apart from Virtual Casinos, VR is set to influence the large sports betting community as well. Sports betting used to involve paper slips and physical books not too long ago but placing bets online is the norm nowadays in the industry.
With the advent of VR, sports betting companies are looking to adapt themselves to the fascinating new technology and popular bookie WilliaVirtual Reality has been coming into the forefront of the technological world in recent times and although the concept has been prevalent for quite a while now, rapid advances in the field has led many to predict that the simulated environment will take the world of gaming, education, military, manufacturing and health care among others by storm.
m Hill has announced a partnership with a digital production company, Unit 9, to make breakthroughs.
A prototype named “Get in the Race” is being developed and it is an app where bettors are able to experience horse races from the position of the jockey themselves with the help of a VR set. In addition, the punters are able to view stats such as heart rate, remaining distance and stride length among others.
VR betting shops, where people are able to view races that closely resemble an actual event such as Cheltenham and Aintree, are being developed as well and software engineers are hopeful of providing an experience of actually going to the venue to witness the event.
There is admittedly a lot of work to be done before VR sports betting becomes as popular as online sports betting is at the moment but rapid developments are being made at the moment and the future of sports betting looks set to go through another transformation in the not too distant future.